May 04, 2008, 06:04 AM // 06:04
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#1
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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general pve/low end pvp build
11+1+1 healing prayers
10+1 protection prayers
7+1 divine favor
7 earth prayers
Mo/D
guardian/SoA
patient healing
WoH
Spirit Bond
Holy Veil
Conviction
Shield of Force
Dismiss Condition
idk, i play with it when im bored, or if i want an easy 10 in RA. SoF is so nice for sins and dervs/warriors right before a big spike, making it either null, or next to null. SB all of the ... geeze, i dont think in need to explain the rest. you can keep Conviction up 24-7, and i sometimes even run a -2 stance shield for my defensive set.
its not really amazing, but its got a lot of static, passive junk you can slap on like Patient, Con, and SoF, to pretty much troll through most, if not all damage in the form of pressure, and all while having a nice spike negator.
tell me what you guys think, any changes, you guys know the shpeel.
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May 04, 2008, 07:46 AM // 07:46
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#2
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Shield of Force is a GWEN derv skill, but the one im not sure about is conviction... is +24 armor, or 2/3 regen really worth it?
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May 04, 2008, 08:05 AM // 08:05
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#3
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Ascalonian Squire
Join Date: Feb 2008
Guild: Braveheart World Xi [any]
Profession: A/
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That build looks pretty fun, i'm going to try use it in RA now
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May 04, 2008, 09:20 AM // 09:20
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#4
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Frost Gate Guardian
Join Date: Aug 2007
Location: Australia
Guild: Oh No Tinkerbell Died
Profession: R/
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TA is low end?
TA > HA
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May 04, 2008, 10:20 AM // 10:20
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#5
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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I've been using this build in AB alot:
[Word of healing][patient spirit][guardian][reversal of fortune][dismiss condition][spirit bond][frenzied defense][sprint]
It's fun and easy to use. Basically makes you pretty well defended against most sins, dervs, rangers, warriors but it leaves you open to eles and mesmers. Just make wise decisions on when to use frenzied and cancel using sprint.
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May 04, 2008, 12:40 PM // 12:40
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#6
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Academy Page
Join Date: Dec 2007
Location: Buffalo NY
Guild: Wandering Eye (Perv)
Profession: Me/
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Quote:
Originally Posted by MasterSasori
I've been using this build in AB alot:
[Word of healing][patient spirit][guardian][reversal of fortune][dismiss condition][spirit bond][frenzied defense][sprint]
It's fun and easy to use. Basically makes you pretty well defended against most sins, dervs, rangers, warriors but it leaves you open to eles and mesmers. Just make wise decisions on when to use frenzied and cancel using sprint.
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no hex removal is uggh
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May 04, 2008, 01:13 PM // 13:13
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#7
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Emo Goth Italics
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Remove Shield of Force, put in Reversal of Fortune.
Yeah, yeah you've already got Patient Spirit and Word of Healing but RoF saves lives and mitigates loads of damage for practically no energy.
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May 04, 2008, 02:58 PM // 14:58
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#8
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
Originally Posted by Luminarus
Shield of Force is a GWEN derv skill, but the one im not sure about is conviction... is +24 armor, or 2/3 regen really worth it?
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one word... yes
Quote:
Originally Posted by Tyla
Remove Shield of Force, put in Reversal of Fortune.
Yeah, yeah you've already got Patient Spirit and Word of Healing but RoF saves lives and mitigates loads of damage for practically no energy.
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i love RoF, but its almost redundant with Patient tbh. i USED to use both, believe you me, bu lately i've found one or the other to be more than enough, not to mention SoF is a fantastic skill that gets overlooked for its low cost attack chain disruption. i can keep it and Conviction up almost all the time, and to double action Patient and RoF is just messy bar compression imho (no offense)
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May 04, 2008, 03:59 PM // 15:59
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#9
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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To be honest, Shield of Force is lacking compared to Shield Bash. Sure, it doesn't req a shield, but the triggered effect is... not as good. Weakness vs Knockdown AND a skill disable?
The other notable difference is the fact that Shield Bash only triggers on melee attack skills, whereas SoF triggers on any attack skill. Then there's the recharge difference...
At least it's better than Burning Shield.
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May 04, 2008, 08:30 PM // 20:30
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#10
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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if we were debating the pros and cons of shield bash vs force, i'd say bash wins thanks to the great combo it gives your attacker (the kd+disable combo), so i agree, but this would mean my two utility skills would simply become bash and say balanced or disciplined stance, changing the entire build.
i like SoF thanks to its 100% assurance of attack chain destruction, and also how well it hinders the attackers damage output for a bit. its also packing a better recharge.
its not the most amazing option for the utility spot, but its good for general melee anti spike, and could even block a nasty dshot on your WoH if you keep it up all the time (like i do).
turn it on, go out, do your thing. if a sin comes, too bad, chainwreck; if a warrior packing a full bar of heat comes, too bad knocklock, or w/e, chainwreck. if not, oh well, you have it for assurance against dshot or savage... whatever. its a fun utility skill to blend into passive regular play imo.
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May 04, 2008, 08:36 PM // 20:36
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#11
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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[zealous benediction][reversal of fortune][guardian][mend condition][mending touch][holy veil][shield bash][disciplined stance]
Pretty much foolproof low end PvP build.
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May 04, 2008, 08:51 PM // 20:51
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#12
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Frost Gate Guardian
Join Date: Dec 2005
Location: California
Guild: My Guild Sucks [mGs]
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I used to run something like that in AB quite often, however I've learned that Conviction does not seem worth it at all.
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May 04, 2008, 10:08 PM // 22:08
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#13
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Leetwalrushunter
no hex removal is uggh
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I normally find hexes in AB more of a nuisiance than a real threat. Of course this isn't the case for certain hexes such as Migraine and Backfire, but Mesmers aren't nearly as prevalent as the other classes in AB. Necro hexes, for the most part, aren't really detrimental unless you run a melee heavy team. Besides, the majority of the time, the hexes are stacked so that hex removal is generally pretty inefficient and dying from SS is pretty sad. Water eles are a real pain, but once again they also stack hexes and there isn't much you can do about it.
If I had one more slot, I would pack a hex removal, but for the moment, I simply have no space as every other skill simply has more of a use for certain purposes.
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May 04, 2008, 10:36 PM // 22:36
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#14
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I always thought low end would be where you would play in low level arenas meaning meaning 1 to 10.I would like to know exactly what high end arenas are?
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May 05, 2008, 02:22 AM // 02:22
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#15
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
Originally Posted by Age
I always thought low end would be where you would play in low level arenas meaning meaning 1 to 10.I would like to know exactly what high end arenas are?
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low tier, or low end arenas are generally considered to be RA, and AB. sometimes TA depending on who you're talking to. high end is GvG, and HA seeing as they take longer, generally need more coordination, and have a lot more involvement and higher levels of competitiveness. this is a general statement, please forgive me if that was confusing or kinda biased sounding. i enjoy all forms of gameplay
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May 05, 2008, 05:20 AM // 05:20
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#16
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Magikarp
low tier, or low end arenas are generally considered to be RA, and AB. sometimes TA depending on who you're talking to. high end is GvG, and HA seeing as they take longer, generally need more coordination, and have a lot more involvement and higher levels of competitiveness. this is a general statement, please forgive me if that was confusing or kinda biased sounding. i enjoy all forms of gameplay
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HA, despite all its coordination and good builds, has become extremely trite and the difference between skilled and not skilled in HA has become pretty hard to distinguish. Skill level in HA can be anywhere.
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May 05, 2008, 06:09 AM // 06:09
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#17
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Magikarp
low tier, or low end arenas are generally considered to be RA, and AB. sometimes TA depending on who you're talking to. high end is GvG, and HA seeing as they take longer, generally need more coordination, and have a lot more involvement and higher levels of competitiveness. this is a general statement, please forgive me if that was confusing or kinda biased sounding. i enjoy all forms of gameplay
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I always thought that low end meaning low lvl was in arenas where you first started to try pvp for eg. Ascalon, Sing Jea or Istani arenas.RA to me is more of high end being that you are ascended.This being pve.
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May 05, 2008, 06:11 AM // 06:11
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#18
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Age
I always thought that low end meaning low lvl was in arenas where you first started to try pvp for eg. Ascalon, Sing Jea or Istani arenas.RA to me is more of high end being that you are ascended.This being pve.
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God I remember those times when people would bring lvl 10 or lower Dervs with elites to the Ascalon Arena....
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May 05, 2008, 02:24 PM // 14:24
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#19
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
Originally Posted by MasterSasori
HA, despite all its coordination and good builds, has become extremely trite and the difference between skilled and not skilled in HA has become pretty hard to distinguish. Skill level in HA can be anywhere.
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while i agree 110% with you and your comment here, i was just using a general term based off of the overall consensus of the levels of difficulty in the different communities of pvp. personally, i find TA the most difficult to make a good team in.
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May 05, 2008, 09:53 PM // 21:53
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#20
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by MasterSasori
God I remember those times when people would bring lvl 10 or lower Dervs with elites to the Ascalon Arena....
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They lock them up now.
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